English FAQ

Release date?
When it's ready.

When did development start?

Will mod support pirate copy of the game?
No. Mod requires original copy of the game to work.

How many players will the multiplayer mod support?
I target 2. First of all the plan is to make CO:OP style multiplayer. According to the lore we want cousin of the main character to come and visit him.

Will there be dedicated servers?
Currently no. The player will be able to invite his steam friends to his game and the game itself will be the server.

What about custom images?
The plan is to add a download mechanism to the mp mod that will fetch custom images that the "host" has. So when you join the game of your friend's game before spawning in world, the game will download and load your friend's images.

Who is making this mod?
The mod is being made by me - Eryk, 20 year old programmer from Poland currently living in Prague, Czech Republic. Working full time as a game programmer at SCS Software (ETS2, ATS).  Before that - project leader and lead developer of https://truckersmp.com/.

My current side projects are: My Summer Car Multiplayer and http://januszsimulator.com/.

Will it require the Mod Loader?
No the mod uses a custom launcher just, like multiplayer mods for different games (like ETS 2 and GTA:SA). You just launch the game using the multiplayer mod shortcut on your desktop and it works.

Can I use mods with multiplayer?
Mods are not going to be blocked by the multiplayer mod, however proper synchronization of them is not planned for the first release so it may not work correctly.

If you are a mod creator that is adding some custom code to the game, I plan to release a multiplayer API so you will be able to properly synchronize your creation to work in the multiplayer environment.

What will happen when one of the players die?
I still haven't reached this part of the mod development however most probably in permadeath game mode the session will end.

How will sleeping (any time-skipping activity) be solved?
There are two ideas one is to completely disable such activities or make them "minecraft-style" that means all players online will need to do the same time-skipping activity to skip the time.

What about money?
Each player will have his own wallet. Also you will be able to transfer money between you and your friends. (Money of players that joined your lobby will be stored next to your game save)

What about jail?
When one player is in jail the second can normally play.

Will the be two or more X? (Satsumas, Jonnezes etc)
No. The plan is to add multiplayer mode to current game not change it completely.

What about bed sharing?
If one player is using bed another one cannot use it.

Will I be able to drive as passenger?
Yes there will be additional passenger seat in each vehicle.

What about game saving?
The only player that will be able to save game will be the host. When you join the session your local save remains untouched.

Will time, weather, radio, npcs, fire, ..., ... be synchronized?
Yes, the idea is to synchronize everything that the game offers in the final version of the mod.

Can I help testing the mod?
No, at the moment there is enough testers and I'm not looking for more. More testers means more work for me with veryfying the bug reports and as the mod is still in very early stage I don't want to waste time on that. Just wait patiently for the mod release.

Can I get access to mod before release to show it on my Twitch/Youtube/whatever channel?
No. Everyone will get the mod at the same time.